virdeal-hellgate-london1

May 13, 2008

Monthly Tournaments

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 6:33 pm

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A new build for [dR] typically takes shape as a basic team build idea, and then individual players fill in the specific player builds. All of [dR]’s players are experts in their roles, so there is considerable individual effort. The players tweak their own skillbars to synergize with the overall concept of the team build. Similarly, [dR] does not have one overall strategy caller in a match, instead since everyone knows their role and how it fits into the overall strategy and they act and play accordingly. Again, the fact that all members have previously led guilds pays dividends. In order for this strategy to be effective, the team must play builds together frequently. Sometimes if they need a quick and dirty proof-of-concept test for a new build, they may use a smurf to play on and get quick matches, but normally they just play on their main guild.

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[dR] pays close attention to skill changes and estimates the impact they will have on the metagame. If they think skills are going to be nerfed before the next mAT, they stop using them in ladder play and daily ATs. Instead they attempt to predict where the metagame will shift, and stay ahead of it as much as possible. They pay close attention to the map rotation for the ATs, make builds that are strong for each map, and practice the a lot. By the time the mAT rolls around, they usually have four or five builds designed and practiced, along with modifications for each designed for specific opponents, based on the map rotation and current metagame. If a build does not work on a particular map, they feel it is worthless and won’t practice it further.

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Prior to the mAT they post builds on their forums and do practice runs. [dR] engages in lots of strategy and build discussion, and they attempt to get good match-ups to test builds and strategies. Usually they can only really test in daily ATs or in scrimmages in order to get sufficient quality competition. What they find is that top guilds are often more willing to scrimmage before mAT for the same reason.

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Related Topics:

Flagship Studios At GDC 2008

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 5:51 pm

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Flagship Studios At GDC 2008

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San Francisco, CA (February 19, 2008) — Game Developer Conference 2008 starts today here in San Francisco and Flagship Studios representatives will be in attendance.

For some quick history on the conference, it began in 1987 as a collection of developers meeting in the living room of one of the participants. Originally called the Computer Game Developer Conference, it shortened its name in 1999. Previous GDCs were held in Santa Clara, San Jose, and Long Beach. For more on the event, be sure to check out its website and About Us page.

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Community Managers Taylor Balbi and Evan “Scapes” Berman will be at the nVidia booth on Wednesday, Thursday, and Friday showcasing Mythos. As part of the Job Fair, Ping0 and Flagship Studios will be recruiting for the positions listed here and here. Be sure to check out the Ping0/Flagship booth at GDC to find out more.

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Related Topics:

2Moons : Dead Front

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 5:46 pm

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2Moons is a free to play extreme action Massively Multiplayer Online Role-Playing Game (MMORPG) for PC directed by David Perry, a 24-year veteran of the video game development industry.

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First, each party must fight and defeat monsters to capture three supply depot locations. Then they must kill the sub-boss Ras Alhague guarding the front gate of the demon fortress. Once inside the Central Gate area, they must decipher the four Ancient Codes and gain entrance to the First Chamber of the Serpent Boss, Ophiuchus. Opening the secret wall to the boss room will then unleash a horde of Pitborn monsters. Finally, they will reach Ophiuchus, who awaits the survivors down the path. It will require the combined efforts of all players to destroy the mighty boss Ophiuchus!

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The final phase of the Dead Front event is a massive PvP free-for-all battle. All survivors of the boss battle will be teleported into the PvP arena, and the last team standing will be crowned Supreme Warriors!

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Acclaim Games announces the launch of the highly anticipated 2Moons “Dead Front” team PvP event. Up to four rival parties can compete in an assault on the impregnable Pokas Fortress, fighting their way through hordes of monsters and sub-bosses. After defeating the boss demon Ophiuchus, each remaining team fights in a free-for-all PvP massacre to become the Supreme Warriors!

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“Wading your way through thousands of monsters, relying on your friends to keep you alive. Together, facing an incredibly dangerous demon which will wipe out many that stood shoulder to shoulder with you, only to leave the survivors fighting a gladiatorial battle until only the last team stands… Now that’s a real challenge, and if you are that team, you will be one of just a handful that will be able to say they’ve conquered Dead Front,” says Perry.

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Related Topics:

Hellgate: London — Out of the Box

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 5:17 pm

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There’s more to explore in Hellgate: London, of course — we’ve only been able to play the single-player campaign so far — but with each level we pass through and every identical demon battle, the constant diet of Doritos is starting to wear thin. Perhaps multiplayer will offer more charms, but as of this writing, the servers just went online. Based on our experience in the beta, multiplayer looks like more of the same because the nature of the combat doesn’t seem to be conducive to the kind of fun teamwork to be found in a standard MMO or even a team-based shooter. The developers are promising to add all kinds of new content to the game for subscribers, but at launch, subscription benefits are restricted to a few minor things like additional item storage and a hardcore mode that restricts a character to one life. It’s roughly the gaming equivalent of going from nacho cheese to spicy nacho cheese. We’ll have our full review of Hellgate: London review in a couple of days; check back later today as we kick off our special Hellgate: London blog, chronicling our team’s play-testing of the multiplayer.

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The more we play the game, however,the more it begins to feel like the very randomness that makes the game compelling and addictive also adds to the aforementioned empty-calories analogy. Randomized loot robs the game of some of its personality because there’s no “uber-loot” to quest for or an orderly progression of powerful equipment that keeps pace with the player’s development. As a result, there’s a lot less satisfaction with killing big bosses or getting each individual loot drop when most of it will be garbage. The randomized floor plans preclude a real sense of “place.” The player travels through London districts with fascinating names like “Cheapside” and “Mansion House,” but upon entering them find yet another collection of generic sewers, maintenance tunnels or randomized streets with eight different copies of the same roofless English pub. The difference is even starker during the far more enjoyable set-piece story battles that take place in places like Piccadilly Circus or the Tower of London. Since they never change, the designers went all out and create a real feeling that, yes, the player is fighting in the ruins of London.

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Related Topics:

Monthly Tournaments

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 5:13 pm

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Prior to the mAT they post builds on their forums and do practice runs. [dR] engages in lots of strategy and build discussion, and they attempt to get good match-ups to test builds and strategies. Usually they can only really test in daily ATs or in scrimmages in order to get sufficient quality competition. What they find is that top guilds are often more willing to scrimmage before mAT for the same reason.

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[dR] pays close attention to skill changes and estimates the impact they will have on the metagame. If they think skills are going to be nerfed before the next mAT, they stop using them in ladder play and daily ATs. Instead they attempt to predict where the metagame will shift, and stay ahead of it as much as possible. They pay close attention to the map rotation for the ATs, make builds that are strong for each map, and practice the a lot. By the time the mAT rolls around, they usually have four or five builds designed and practiced, along with modifications for each designed for specific opponents, based on the map rotation and current metagame. If a build does not work on a particular map, they feel it is worthless and won’t practice it further.

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A new build for [dR] typically takes shape as a basic team build idea, and then individual players fill in the specific player builds. All of [dR]’s players are experts in their roles, so there is considerable individual effort. The players tweak their own skillbars to synergize with the overall concept of the team build. Similarly, [dR] does not have one overall strategy caller in a match, instead since everyone knows their role and how it fits into the overall strategy and they act and play accordingly. Again, the fact that all members have previously led guilds pays dividends. In order for this strategy to be effective, the team must play builds together frequently. Sometimes if they need a quick and dirty proof-of-concept test for a new build, they may use a smurf to play on and get quick matches, but normally they just play on their main guild.

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Related Topics:

maplestory

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 5:08 pm

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Be a professional MapleStory Store, We supply the MapleStory Mesos all servers, such as Bellocan, Bera, Broa, Khaini, Scania and Windia. Not only this, We provide other game currency sale service, like guild wars, world of warcraft etc. You can see our game list.

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Related Topics:

Life Skills Detailed Guide - Fishing

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 5:06 pm

Skill type: Collecting

· A ship equiped with a Fishing Net

Sashimi - Can be used on Commerce Pass quests. Is stored on your inventory, in stacks of 15 max.

Requirements:

Note: To get a ship talk to a Builder NPC and choose “Build Ship”. On the “building window” you can select some of the ship’s parts. To make your ship capable of fishing, choose “Fishing Net” on the “Component” option.

Effect of puting points on the skill: Raise the items’ drop rate and allow you to fish different types of swarms (Fish Swarm or Bontiful Swarm).

· Level 15 (the minimum level to buy a ship)

Fish Meat - Can be used to refuel your ship by 30 ~ 60 (double click to use). Is stored on your ship’s cargo in stacks of 15 max.

· To fish Bontiful Swarm: lvl 2 Fishing

· To fish Fish Swarm: lvl 1 Fishing

Items you get:


Related Topics:

Defending Morte - Level Requirement: 1

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 4:54 pm

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Sub-quest Title: Introduction Letter

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NPC Locaton: Loa

End NPC: Skill Master [Varies]

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Next Quest Title: Introduction Letter

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End NPC: Skill Master [Varies]

Sub-quest Title: Qualifying Exam

Start NPC: Skill Master [Varies]

Next Quest Title: Wiping Out Mofas

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NPC Locaton: Loa

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Start NPC: Skill Master [Varies]

Quest Detail: Kill 10 blaveruses and return to Skill Master

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Previous Quest Title: Qualifying Exam

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Reward: Skill Mastery of your choice

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Sub-quest Title: Wiping Out Mofas

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Start NPC: Skill Master [Varies]

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Previous Quest Title: -

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End NPC: Julian [480:140]

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NPC Locaton: Loa

Quest Detail: Kill 10 mofas

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Reward: 100 Dil

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Reward: Galbaria

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Previous Quest Title: Wiping Out Mofas

Quest Detail: Visit Julian at North Morte [480:140]


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2Moons-hacks

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 4:49 pm

This character was over level 100 and he was able to kill a Dragon in the game, that has handed me my ass 2moons online money on many occasions. So now I’m starting to think that solo could be possible. I’m sure someone will find a way.

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What, if any, form of regulations will in place to reduce users from experience a ‘negative’ game experience, e.g. due to griefing and/or open PKing. Will the game be an open PvP world or will zones be put in buy 2moons gold place to allow players to level before ‘fending for themselves’?

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We will keep PvP to zones. I wish Acclaim would let me hire GM griefers. These are people that just grief the griefers with Admin account power. Seriously though, we are lucky this game is already a hit in Koreaas they have already worked out (or already dealt with) much of the kinds of issues we will experience.

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I simply want real useful feedback, not just opinions. “This is too hard” would be a comment a regular tester would make, a designer tester would say “This spell needs it’s range increased by about 25%”. Two very different approaches to testing. (Opinion vs Solution.)

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I would have answered this question with a “yes” to the need to get into a party or guild to take on the really dangerous stuff. However our writer was just given a test character by the development team.

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Its appears that as player level increases the AI of enemy NPC’s will continue to get more aggressive and the “Bring a Friend” code will ensure high level zones would be extremely treacherous for 2moons hacks a solo player. As such will grouping be a requirement at upper levels or will players still have zones that will allow them to solo on their own?

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You’ve indicated you want beta testers with designer DNA because you want good, solid feedback. What are the ideal qualities for your ‘perfect’ beta tester?

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Chapter 7: The Son

Filed under: , , , , Blogroll, , Uncategorized — virdealhellgate1 @ 4:47 pm

Turning away from his body, Fellan sees the Captain just before walks through his new air-like form. Seeing his father being dragged from the room, Fellan turns around towards the Captain as he starts to yell out words that just don’t seem to come. Knowing his lips are moving yet hearing no sound, Fellan is angered more than ever. Again he tries to talk, again nothing except that of the faint circling wind sound comes. Moving for the Captain now, Fellan lashes out blow after mighty blow into and through his head.

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At that moment, Fellan looked to his father for explanation, and then feels his head get pushed back.

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Not getting a reply or even a glance, Fellan looks to his right and says to the other guard,“You guys aren’t even going to talk to me?”

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Seeing the surprised look on his fathers face, and getting no reply, Fellan begins to worry about this situation more than he had before, as he is brought up next to the Captain. From his side the Captain says, “You will get me that stone Sylex.”

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Inside the barracks now, the guards stop short of entering the Captains room. Fellan turns to look at the guard with his arm under his left shoulder, “So what’s this all about?”

Turning to see the guards he asks, “What for?”

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Finding him just outside of the barracks lying in the dirt, Fellan moves next to him. Seeing his father like this pains him so much and he begins to feel impossibly lighter than ever before. He sees his father pushing himself off the ground and standing to face the guards now repositioned in front of the barracks doors. Then watches as his father moves in on them and they come out to meet his attack. In a matter of seconds his father had put his fist so hard into one guard’s nose that his body was laying on the ground while the guard stood looking at Fellan. Then with a sideswipe his father put the side of his fist into the other guards head just as hard, but only knocking him to the ground, and never losing sight of his goal, he then went inside the barracks.

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Grabbing him by the arms the two guards start pulling him forward as they say, “Just come with us.” Without a struggle, Fellan let the guards take him as they pulled, not wanting to disobey the Captain or his guards, after all, his father was once part of the military group.

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Dropped to the ground outside the barracks, Sylex can do nothing but lie there, unbelieving what has just happened. The guards shout things at him but he can not hear them. Thinking of his son, and what he should have done, face in the dirt, Sylex feels rage pour over him. Never has the warrior felt such undeniable pain and regret. Then thoughts of his son pour over him in flashes as if Sylex was the one dieing and that of his son’s life was flashing before his eyes. — After the useless rage Fellan displayed against the Captain, he left the barracks in search of his father.

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Rushing towards the gate, more proud than he had ever been, Fellan was ready to put the castle behind him and train in the outer grounds. He was so exited he never saw the two guards walking up behind him, as the gate guards told him to halt.

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Feeling the guard release his left hand, Fellan looks to see the Captain rise and take up that position and say, “You will get it for me, and just to be sure.”

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Separated from body, and now separated from airy body, Fellan just floats. Physical appearance gone, in fact there is no seeing. He hears wind. He hears the thoughts of the all the other spirits around him, next to him, and within him as they all dance in chaotic motion

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Blackness…..Nothingness…..Then red…..Then a rush of bright colors that fade away quickly and Fellan finds himself at the foot of an empty throne. For just a moment, a second at the most, Fellan looks about the throne and the blackness all around him, then again blackness and nothingness overcomes him and he awaits his next destination.

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Then from the Captain, “You know what the stone is capable of? You will go get it for me Sylex.” “Captain, let my son go, I will retrieve the stone.”

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Now from his father, “Let my son go, he has nothing to do with this.”

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Just as he gets the words out, from behind the door in front of him he hears, “Bring him in.” The doors open from the inside and the guards at his arms start pulling him forward. Directly in front of him he sees his father, 12 feet behind his father sits the Captain, and to each side of the room their stands many guards. Confused by all this, Fellan looks to his father as the guards walk him past, “Father, what is going on?”

One second held in place by force, the next feeling a release, Fellan steps back and watches his body fall to the ground as the room around him takes on a colorless appearance. For seconds, unable to understand what is going on, Fellan is in a daze, not noticing the commotion in the room as his father is rushed by the many guards from the left and the right. He can hear nothing, except a faint whooshing that sounded like wind, but had an eerie quality. As his eyes start to adjust to this new world of blacks, whites, and grays, Fellan sees the captain kneeling next to his father. Without thinking he takes a direct path towards them and walks right through the Captains desk. Looking down as it happens; Fellan throws his arms up and turns about as he comes out of the other side of the desk, still unable to get a grip on what is happening. Then seeing his body on the ground for a second time, Fellan realizes, like a hard slap to the face, he is dead.

“The Captain would like to see you,” Fellan hears from behind.

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Trying to move to follow his father, Fellan found that he could no longer do so. He looked at his body and noticed it was fading away. For minutes he stood there, unable to do anything but watch the door and watch as the dead guard struggled with his new reality. Then the door burst open and out came his father, blood over his entire body, and carrying Fellan’s physical form. Fading more now, he watched as his father carried him away and out of site towards their home. Wondering what new surprises death would bring with this fading away of his self, Fellan sees a girl coming from the opposite direction that his father only just left. He knows this girl, he tries to speak her name, but no words would come. She walks up to the door of the barracks and looks at the guards at the foot of the door then turns and looks out from the barracks as she goes inside. She is beautiful and Fellan finds her face a fitting last sight of this fading world.

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