Rumor: Resident Evil 5 features co-op and cover system

August 30th, 2008 by wowgoldeu

Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure

ShackNews reports that a Resident Evil 5 preview, originally posted by GamesRadar, stated the game would feature online co-op throughout the campaign and that a cover system had been added to the franchise. Sadly, we can’t report on this information directly from GamesRadar because the article has been removed. We blame the Umbrella Corporation. We always blame the Umbrella Corporation.

The preview allegedly revealed that there would be also be a dodge mechanic (using the right analog stick), a mercenary mini-game and a challenge mode. In the co-op campaign, players would be able to drop in and out at any time, with the AI taking over when there’s no pesky human with yummy brains to control the second character. RE5 is expected sometime before the next decade and follows the possibly racist Chris Redfield as he indiscriminately kills all of zombie-kind between him and his goal.

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COLUMN: ‘Game Mag Weaseling’: Mag Roundup 5/17/08

August 30th, 2008 by wowgoldeu

It’s another exciting installment of my biweekly look into the beguiling world of video-game magazines! Huzzah! Except — hang on — there are only three mags to cover this time around. Curse Future Publishing for putting out all four of their mags at once and wrecking any sense of balance I had with these updates!

Still, this update is still remarkably interesting for one important reason: Edge and Game Informer both have the hot world exclusive etc. scoop on the new Prince of Persia, and since each mag wrote their coverage off largely the same access, it’s the perfect opportunity for me to compare how the USA’s top-circ game mag’s approach to game features differs from the world’s smuggest most dedicated game publication.

Edge June 2008

edge-0806.jpg

Cover: A new Prince of Persia

Out of all the Edges I’ve read in the past few years, this is probably the cover story with the least amount of meat to it — a far cry from the GTA feature of two months ago, which had enough content to write an entire coffee-table book with. Meanwhile, this eight-page feature is illustrated with six screenshots, a couple pieces of concept art, and some glamour shots of the development team.

Besides the visuals, you can summarize the factual content of the game in a few short phrases: The world is threatened by Corruption, the game’s got an open-world structure, combat is one-on-one, and (most famously if the weblogs are any indication) a Wii version will “never, ever happen.”

There! I just saved you from having to buy the issue. Or did I? Without any hands-on time or other factual experiences to report (the author blithely admits in the end that one of the fundamental gameplay concepts of this POP is still under wraps), Edge instead lets the developers talk their heads off about the game, their inspirations, and nearly everything else under the sun. The result reads almost like a “pre-mortem”, as compared with Game Developer’s postmortems, and the tone of the piece is much more techie/developer oriented than GI’s features.

The rest of the mag is much more full-featured, chiefly thanks to features on Alone in the Dark, the new N-Gage, GarageGames, and the quest for convincingly “stupid” AI in games — all aggressively dev-oriented pieces, all running for many pages. There’s also a making-of bit on Kung Fu Chaos, which proves that Edge, for all its high points, has a pair of ridiculously rose-colored glasses that it polishes off whenever covering a British developer’s work.

Glossing over the fact that the game is horrible and the personification of how uneven Microsoft was at first-party publishing outside of Halo for much of the Xbox 1’s life, the article (and its interview subject, designer Tameem Antoniades) tries to blame KFC’s sales failure on ultra-politically-correct EGM reviewers. Seriously. EGM wishes it was that influential. (The Edge writer also seems unaware that EGM uses a three-score reviewing system, which is a bit of an impressive oversight.)

Game Informer June 2008

gi-0806.jpg

Cover: Guitar Hero 4

Unlike Edge’s POP story or EGM’s Guitar Hero 2 cover piece of once-upon-a-time, this is one seriously dense article backing up GI’s cover. It goes over all of GH4’s new customization and editing features in exhaustive detail and outlining exactly what the new drum set will be like and so forth.

More interesting to me, however, is their POP piece. Compared to Edge’s article (they both work with pretty much the exact same amount of dev access and level of assets), GI’s piece tries to stick to the facts — how the fighting mechanic will work, what the world and story line is like, how the narrative will likely unfold.

There is a bit of dev commentary, but while the makers took center stage in Edge’s piece, here producer Ben Mattes’s quotes are window dressing for the author to decorate his descriptions of the hero’s glove or what the Corruption looks like. Here lies the main difference between a GI game feature and its Edge equivalent. GI covers the game; Edge covers the game’s role in the genre, the industry, and the developer/publisher working on it.

To put it in website terms, it’s the difference between, say, going to IGN or going to The Escapist for coverage on this or that game — both sites will tell you when the game’s coming out and how many players can have at it online at once, but one’s going to go a lot more intelligently in-depth than the other because they are writing for an audience better prepared to appreciate that.

The news section is usually GI’s best part, but this time around I feel like I’m getting only part of the story with the main pieces. There’s a piece on low-quality Wii shovelware (not a new subject), an interview with the Madden manager that is remarkably softball for how much the game gets picked on by hardcore fans, and a piece on Stardock that features Brad Wardell warbling on and on about how he’s right and every other PC publisher is wrong when it comes to copy protection.

There’s also a piece on the top 10 video game books that has Masters of Doom at number one (I can dig that), Phoenix at number two (I can’t dig that; have you actually tried reading it? It’s denser than my grad-level computer engineering textbooks), and Snow Crash as number three (oh come on).

Game Developer May 2008

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Cover: Rock Band

The devs at Neversoft spend a lot of their GI piece obliquely railing on the deficiencies of “our competitor’s game,” but Harmonix design director Rob Kay writes a killer piece on Rock Band’s development, from figuring out how to make the game useful in multiplayer to getting all the Chinese manufacturing wrinkles sorted out.

[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. He’s also executive editor at PiQ magazine.]

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Meet Mega Man Cover Band The Megas

August 30th, 2008 by wowgoldeu

Time to rock out to Mega Man cover band The Megas.

Videogame-related music acts are booming these days — and you can catch a whole bunch of them at this summer’s PAX — but you have to love the dedication of The Megas. It’s not that they only cover music from Capcom’s Mega Man series, but that they’ve decided to focus on Mega Man 2 exclusively.

It’s a noble effort too, as the LA-based foursome explain on their MySpace page:

Since the year 200X (4), The Megas have strived to bring a message from Dr. Light to the people. They have chosen to transmit that message, the tale of a small blue robot named Megaman, directly into the eardrums of the general populace through the power of rock.

Since Mega Man is known as Rockman in Japan, maybe they could change their name to The Rockas for a tour here (The Rocks doesn’t really work for me).

Embedded is the band performing the track “Annihilation of Monsteropolis.”

Don’t Stop the Rock: The Megas [Capcom US]

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Special: The video arcade lives on in Austin

August 30th, 2008 by wowgoldeu

Einstein’s Arcade
1985-2008

(While this isn’t a Sega-related story per se, it’s still relevant to Sega fans and all gamers in general. The video arcade is a dying industry in North America and these local businesses may someday be a thing of the past. Hopefully that won’t happen, as this story shows that the arcade community still thrives even today.)

Austin, Texas — Einstein’s Arcade was a popular hangout for enthusiasts and casual players alike, with a variety of games and extremely convenient location right on the edge of the University of Texas campus. It was practically an Austin landmark; one of the few constants on the Drag since 1985, as stores changed and restaurants moved over the years.

On January 1, 2008, Einstein’s Arcade closed down.

“It was completely unexpected,” said Don Hawkins, a former employee at Einstein’s. “Nobody saw this coming.”

Hawkins said that even Josh Fields, the general manager of Einstein’s, didn’t know until the day it happened. “Josh got a call that day saying we had to clear out our stuff in an hour and a half, and the machines would be going up for sale immediately,” he said.

Einstein’s original lease had expired and the monthly rent had doubled, making a profit even harder to turn. According to Hawkins, Einstein’s owner Ronnie Roark didn’t want to pay the annual taxes on the machines and closed the place down.

“It was a huge disappointment when we heard about it,” said Ryan Harvey, a system administrator for an IT company in Austin and UT graduate. “At the same time, we knew it was inevitable.”

Einstein’s Arcade
Einstein’s Arcade on Guadalupe St. in Austin, Texas, now closed.

Harvey started at UT in 2000 and quickly became a regular at Einstein’s. “I used to be the guy that could beat all his friends at Street Fighter II as a kid. But when I came here to Einstein’s, I got my ass handed to me. I was a newbie.”

Harvey, who goes by the handle “Fubarduck” in fighting game circles, has played games like Street Fighter III: Third Strike competitively both nationally and internationally. “There’s an incredible community for these fighting games,” he said. “There’s always more to learn, and that’s something you can get in an arcade that you can’t get anywhere else. If you keep losing, there’s someone there to show you how to counter a certain move, or what to do in a certain situation.”

The fighting game community extends online as well, with players sharing videos and strategies on websites dedicated to the scene. “When I discovered Shoryuken.com, it was like taking the red pill,” Harvey said.

Some claim that the community is what kept Einstein’s around for so long. Nationally, arcades have struggled since the market crash in 1984, with a slight resurgence in popularity in the mid-1990s. And as the market for video game home consoles continues to grow at a rapid rate, it seems the market for arcades is moving similarly – in the opposite direction. Le Fun and Power Play were two other local arcades in Austin that closed down in the past few years.

If the community kept Einstein’s alive, then it’s the community that will continue its legacy. Harvey is planning to open a new arcade called Arcade UFO this summer. He was able to rescue several machines from Einstein’s, while another Einstein’s regular bought the Dance Dance Revolution Extreme and In The Groove machines. As luck turned out, her father is an Austin real estate investor, who ended up providing the location for Arcade UFO.

“Einstein’s was a great place and we loved it, but we think we can do it better,” Harvey said. “The Drag had a lot of issues, and Einstein’s had a pretty seedy feel. It wasn’t a place you’d feel comfortable dropping off your kids.”

Arcade UFO will be located in a spot that was previously a combination laundromat and coffee shop at 31st and University, right next to an IF bus stop. The place is being renovated for a planned summer opening.

Arcade UFO’s location
Arcade UFO’s location, at 31st Street and University Avenue.

“The whole situation is just so fortunate,” said Austin Hambrick, a Radio-Television-Film senior and self-proclaimed “godfather” of the upcoming arcade. “We’ve got a great location, and everyone involved really loves games.”

“It’s a niche market that hasn’t been filled, because it’s been such an awkward transition,” Hambrick said.

“People still go to movie theaters even though they can watch them at home. People still go to bars even though they can drink at home,” Harvey said. “People go to those places for the atmosphere and the experience.”

As for competition, the folks at Arcade UFO aren’t too worried. Only big chains like Dave & Buster’s, Main Event and Chuck-E-Cheese are left in Austin, and they cater to a different clientèle.

“I don’t have a lot of experience, but I’ve been around for a while seeing arcades open and close and I think I have a pretty good feel for what it takes to succeed,” Harvey said. “I wouldn’t put so much time and effort into it if I didn’t think it would succeed. But I’m not quitting my day job.”

Harvey wants Arcade UFO to be a place where both the hardcore gamer and a family can feel comfortable visiting. That means cleaning the place up, and having games – in working condition – that appeal to all sorts of gamers.

“Arcade UFO is for people that really enjoy the classic coin-op arcade,” Harvey said.

Ryan Harvey inside
Ryan Harvey inside the Arcade UFO building.

For more information, check out the official Arcade UFO site as well as their blog. You can also view a list of Arcade UFO’s games. Support your local arcade, and if you happen to live in Austin then make sure to visit Arcade UFO when they open for business this summer!

Tags: Arcade UFO

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Chinese MMO Operator Sued Over In-Game Losses

August 30th, 2008 by wowgoldeu

Mir2

Chinese MMO operator Shanda Entertainment is being sued by a denizen of the company’s Legend of Mir II over the loss of 31 virtual items, all of which mysteriously vanished from the player’s in-game inventory over the last year.

The player, surnamed Wen, is seeking a little over $14,000 USD in damages from the company in a suit filed in the Shanghai Pudong District People’s Court.

Key to Wen’s case is his assertion that the items were removed without prior warning by Shanda, and that during his time in Legend of Mir II he’s invested nearly $30,000 in virtual items, goods and services.

Over the past few years, much debate has sprung up over how U.S. courts might view virtual item ownership under similar circumstances.

This case, however, should not be seen as a litmus test for that debate, and not simply because it occurs in China.

Legend of Mir II, like many Asian MMOs, measures player accomplishment levels by how much actual, real-world money they’ve invested into a particular game — a stark contrast with U.S. MMO titles that generally only ask players for a monthly subscription fee and as much of their free time as possible.

That distinction should make Wen’s case a much simpler affair than if it were to occur here in the States. At the very least, it should indicate the sort of academic thinking that can, and inevitably will, be applied to the legal quagmire surrounding the innate value of virtual items.

Shanda Sued For RMB 100,000 In Virtual Items [PacificEpoch]

Image courtesy Shanda Entertainment

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Momento "ploft ploft"

August 30th, 2008 by wowgoldeu

Quem assistiu ao longa mais fofo dos últimos tempos, o Juno, deve lembrar da canção “Anyone Else but You”, do The Moldy Peaches, interpretada pelos personagens Juno e P [leia mais]

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DS Fanboy’s week of homebrew

August 30th, 2008 by wowgoldeu

Filed under: Nintendo DS

This week, the staff at DS Fanboy dedicated themselves to all things homebrew. If you own a DS and aren’t checking out some of these hobbyist applications, you’re missing half the fun of the system. Let DS Fanboy help you get started, find the best games and other software, and troubleshoot your problems, and you’ll be reproducing Rembrandts* in Colors! in no time.

*provided you actually have some shred of artistic talent

Getting started

DS Fanboy’s (semi) ultimate homebrew guide
Covering some of the most common Slot-1 cards that can turn your DS into a lean, mean, homebrew machine.
Homebrew glossary
DLD-what? Slot where? We’ve got the answers.

Filling up that SD card

Widen the horizons of the DS
The best apps for making your DS do all the things a handheld was never meant to do.
Japanese homebrew games that will blow your mind
From the wacky to the completely awesome.
Emulating the gaming world on DS
Your favorite old consoles, back in handheld form.
Don’t buy these: homebrew recommendations
There are dozens of amazing homebrew apps available, and we’ve got a small sampling of our favorites.
Homebrew: Using the DS as a PDA
Why carry two things when one will do just fine?
More Naughtiness on the Nintendo DS
All the pornographic puzzles you can fit on a single microSD card.

Checking out the community

Confessions of a Homebrew Virgin
New to this whole deal? You’re not the only one.
Homebrew dev dishes on the DS scene
The man behind Laser Hockey DS on the scene, his recommendations, and the lessons Nintendo could stand to learn from homebrew.
Homebrew support group
Got problems? We bet someone has an answer.

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First Tastes Of Raid Healing

August 30th, 2008 by wowgoldeu

My new guild decided this week that it was time to try raiding Karazhan again. A few weeks ago, we had probably the most disastrous Kara run I’ve ever been in with the whole time allotted for the run spent wiping on Attumen the Hunstman several times before downing him eventually. Of course this was due to the fact that we asked a life time DPS warrior who happened to have decent tanking gear collected in his bank to respec Protection. He had the gear but his tanking experience just wasn’t there. He did the best he could considering the circumstances.

Due to the lack of healers, my kinda under geared holy paladin was asked to be the raid’s third healer in Karazhan two days in a row. The first day was a Monday night (in the US) which is the day before Kara resets. We did a freshly reset Kara again the next day (which was earlier for me). I have to say that even if I was just the third healer in the raid I gained a lot of valuable experience aside from the several pieces of healing gear (some plate, some mail and even cloth) the group let me take in those two runs. Healing in raids is something I’ve never done before this week and now that I’ve done it and got a lot of praise for the healing I’ve done, it’s a real boost for my confidence as a healer.

Another thing I’ve taken from the runs is an increased respect for my guild mates (current and former) who healed me and my group in our raids before. Having seen some of the encounters I’ve done on my mage but this time from a healer’s perspective, I saw that there are certain encounters that you just take for granted as a DPS class that could be quite a pain in the behind as a healer. The Maiden of Virtue and the Curator boss encounters are two examples I’ve seen in these two days that show that.

These experiences are what pushes me more and more to bring my holy pally to these raids. The experience I get is very valuable and the idea that I could get more and more gear upgrades is sweet. My goal after these runs is to be good enough to be the Main Tank healer as a holy pally should be instead of just the third healer assigned to healing the rest of the raid.

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Star Soldier R

August 30th, 2008 by wowgoldeu

I wasn’t going to get Star Soldier R because it lacks an arcade mode. However, a discussion of the game at the Shmups Forum changed my mind. Boy was I wrong about this game. It really is a lot of fun, and all because you play for score. As you play through it a couple times you’ll really start to see the potential for combinations and extra points. Well worth the 800 points on WiiWare.

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Metal Gear Retrospective: The Important Part

August 30th, 2008 by wowgoldeu

GameTrailers just released part two of their Metal Gear retrospective. The majority of the video studies Metal Gear Solid, arguably one of the most important games on the original Playstation—and probably one of the most important games of all time.

It’s always a lot of fun to go through retrospectives and attach your memories to certain bits and pieces. It’s like sitting through home movies that you actually want to watch. “Awww, I was slaughtered there! Right there! I remember it so well. Snake was dead, but damn if that guard dog just wouldn’t let go of his balls.”

Tags: Hideo Kojima, media, Metal Gear Solid

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